Tolfx
Owner
Rocket Settings
"damage" "50" // Base damage done by the rocket.
"damage increment" "25" // Increment per reflection.
"speed" "950" // Base speed for the rocket.
"speed increment" "250" // Speed increment per reflection.
"speed limit" "0" // Speed limit for the rocket (0 to disable speed limiting)
"turn rate" "0.255" // Turn rate / tick for this rocket.
"turn rate increment" "0.025" // Increment per deflection.
"turn rate limit" "12" // Maximum turn rate when deflected (if enabled)
"elevation rate" "0.1" // Elevation rate when deflected (if enabled)
"elevation limit" "0.1" // Maximum elevation when deflected (if enabled)
"control delay" "0.05" // Delay until the rocket starts tracking the target after a deflection.
"drag time min" "0.07" // After how many seconds (since deflect) can you drag? Does not affect "legacy homing" rockets.
"drag time max" "0.07" // Max time to drag the rocket. Does not affect "legacy homing" rockets.
"max bounces" "1000" // How many times can this rocket bounce?
"bounce scale" "1.0" // How hard should the rocket bounce? (Default : 1.0 multiplier)
"bounce force scale" "1.5" // Multiplier for how much stronger a player-forced bounce is.
"bounce force angle" "45.0" // Minimum downward angle a player must look to trigger a stronger bounce.
"critical chance" "100" // Percentage of chance for a critical rocket.
"no. players modifier" "0" // Increment based upon the number of players in the server.
"no. rockets modifier" "0" // Increment based upon the number of rockets fired since the start of the round.
"direction to target weight" "100" // Weight modifier for target selection, based upon the direction of the rocket
nadeoki
Staff
Adjustments to these parameters have been made
for the Tournament Rocket Config (Live on "UDL ADV 1#" and "UDL ADV 2#) as of Nov 10th, 2025
control delay 0.05 0.07
bounce force scale 1.5 1.2
speed 950 1250
turn rate 0.255 0.260
You can try this updated config now
nadeoki
Staff
We have come a long way in terms of streamlined and organized structure so all the current configs and their corresponding servers are visible to public view here on github.