Tolfx
Owner
Rocket Settings
"damage" "50" // Base damage done by the rocket.
"damage increment" "25" // Increment per reflection.
"speed" "950" // Base speed for the rocket.
"speed increment" "250" // Speed increment per reflection.
"speed limit" "0" // Speed limit for the rocket (0 to disable speed limiting)
"turn rate" "0.255" // Turn rate / tick for this rocket.
"turn rate increment" "0.025" // Increment per deflection.
"turn rate limit" "12" // Maximum turn rate when deflected (if enabled)
"elevation rate" "0.1" // Elevation rate when deflected (if enabled)
"elevation limit" "0.1" // Maximum elevation when deflected (if enabled)
"control delay" "0.05" // Delay until the rocket starts tracking the target after a deflection.
"drag time min" "0.07" // After how many seconds (since deflect) can you drag? Does not affect "legacy homing" rockets.
"drag time max" "0.07" // Max time to drag the rocket. Does not affect "legacy homing" rockets.
"max bounces" "1000" // How many times can this rocket bounce?
"bounce scale" "1.0" // How hard should the rocket bounce? (Default : 1.0 multiplier)
"bounce force scale" "1.5" // Multiplier for how much stronger a player-forced bounce is.
"bounce force angle" "45.0" // Minimum downward angle a player must look to trigger a stronger bounce.
"critical chance" "100" // Percentage of chance for a critical rocket.
"no. players modifier" "0" // Increment based upon the number of players in the server.
"no. rockets modifier" "0" // Increment based upon the number of rockets fired since the start of the round.
"direction to target weight" "100" // Weight modifier for target selection, based upon the direction of the rocket
nadeoki
Staff
Adjustments to these parameters have been made
for the Tournament Rocket Config (Live on "UDL ADV 1#" and "UDL ADV 2#) as of Nov 10th, 2025
control delay 0.05 0.07
bounce force scale 1.5 1.2
speed 950 1250
turn rate 0.255 0.260
You can try this updated config now
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