| Total Matches | 4 |
| Total Kills | 21 |
| Total Deaths | 15 |
| Total Deflects | 183 |
| Average Kills per Match | 5.25 |
| Average Deaths per Match | 3.75 |
| Average Deflects per Match | 45.75 |
| Total Time Alive | 7.48 minutes |
List of Servers
| Server | Region | IP | Click To Join |
|---|---|---|---|
| Normal Server | EU | node01.udl.tf:28018 | Join Server |
| Advanced Server #1 | EU | node01.udl.tf:28015 | Join Server |
| Advanced Server #2 | EU | node01.udl.tf:28016 | Join Server |
Can I use a script?
Using third party scripts and scripts used to take advantage of a system is illegal and can result in a permanent ban.
Can I use a macro?
Using macros to automate certain movements or tasks is illegal and can result in a permanent ban.
Rocket Settings
"damage" "50" // Base damage done by the rocket.
"damage increment" "25" // Increment per reflection.
"speed" "950" // Base speed for the rocket.
"speed increment" "250" // Speed increment per reflection.
"speed limit" "0" // Speed limit for the rocket (0 to disable speed limiting)
"turn rate" "0.255" // Turn rate / tick for this rocket.
"turn rate increment" "0.025" // Increment per deflection.
"turn rate limit" "12" // Maximum turn rate when deflected (if enabled)
"elevation rate" "0.1" // Elevation rate when deflected (if enabled)
"elevation limit" "0.1" // Maximum elevation when deflected (if enabled)
"control delay" "0.05" // Delay until the rocket starts tracking the target after a deflection.
"drag time min" "0.07" // After how many seconds (since deflect) can you drag? Does not affect "legacy homing" rockets.
"drag time max" "0.07" // Max time to drag the rocket. Does not affect "legacy homing" rockets.
"max bounces" "1000" // How many times can this rocket bounce?
"bounce scale" "1.0" // How hard should the rocket bounce? (Default : 1.0 multiplier)
"bounce force scale" "1.5" // Multiplier for how much stronger a player-forced bounce is.
"bounce force angle" "45.0" // Minimum downward angle a player must look to trigger a stronger bounce.
"critical chance" "100" // Percentage of chance for a critical rocket.
"no. players modifier" "0" // Increment based upon the number of players in the server.
"no. rockets modifier" "0" // Increment based upon the number of rockets fired since the start of the round.
"direction to target weight" "100" // Weight modifier for target selection, based upon the direction of the rocket
Title: [Player Name] Report
Markdown template:
**Users steamID or profile** **Link to match** **Evidence (URL to media)**
Title: [Player Name] Report
Markdown template:
**Users steamID or profile** **Link to match** **Which round was player cheating** **Evidence (URL to media)**
What is delaying the rocket?
If skilled enough, one can orbit the rocket long enough to delay the match. This is considered wasting time, and doing it long enough can result in forfeit.
What is map abuse?
The maps we play on can have a few bugs or issues that can be exploited or abused. Abusing the map to gain an advantage is not tolerated and can result in a forfeit or disbandment.
When playing, you should remain respectful.
You are not allowed to be harmful, rude, or mean to opponents or your team.
Using any racial slurs or words we deem inappropriate will result in an instant gag/mute.
Excessive toxicity can result in a ban
What is blocking?
Blocking is the term for being too close to an opponent or teammate, which means obstructing the player's movement.
When is blocking allowed?
Blocking is only allowed within the gray zone of CQC—no other exception.


